<?xml version="1.0" encoding="UTF-8"?>
<VNCLASS ID="throw-17.1" ladl="38L" lvf="E3f.3 et E3c">
     <MEMBERS>
          <MEMBER name="précipiter"/>
          <MEMBER name="projeter"/>
     </MEMBERS>
     <THEMROLES>
          <THEMROLE type="Agent">
               <SELRESTR Value="+" type="int_control"/>
          </THEMROLE>
          <THEMROLE type="Theme">
               <SELRESTR Value="+" type="concrete"/>
          </THEMROLE>
          <THEMROLE type="Initial_Location">
               <SELRESTR Value="+" type="location"/>
          </THEMROLE>
          <THEMROLE type="Destination">
               <SELRESTRS logic="or">
                    <SELRESTRS logic="and">
                         <SELRESTR Value="-" type="region"/>
                         <SELRESTR Value="+" type="location"/>
                    </SELRESTRS>
                    <SELRESTR Value="+" type="animate"/>
               </SELRESTRS>
          </THEMROLE>
     </THEMROLES>
     <FRAMES>
          <FRAME>
               <DESCRIPTION primary="NP V NP PP.destination" syntax="Agent V Theme {{Loc-Dest}} Destination"/>
               <EXAMPLES>
                    <EXAMPLE>Luc a lancé la botte dans le camion.</EXAMPLE>
               </EXAMPLES>
               <SYNTAX>
                    <NP value="Agent">
                         <SYNRESTRS/>
                    </NP>
                    <VERB/>
                    <NP value="Theme">
                         <SYNRESTRS/>
                    </NP>
                    <PREP>
                         <SELRESTRS>
                              <SELRESTR Value="Loc-Dest"/>
                         </SELRESTRS>
                    </PREP>
                    <NP value="Destination">
                         <SYNRESTRS/>
                    </NP>
               </SYNTAX>
               <SEMANTICS>exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) not(contact(during(E1), Agent, Theme)) not(location(start(E1), Theme, Destination)) location(end(E1), Theme, Destination) cause(Agent, E1) meets(E0, E1)</SEMANTICS>
          </FRAME>
          <FRAME>
               <DESCRIPTION primary="NP V NP PP.initial_location" syntax="Agent V Theme {de/depuis} Initial_Location"/>
               <EXAMPLES>
                    <EXAMPLE>Luc a lancé la botte du grenier.</EXAMPLE>
               </EXAMPLES>
               <SYNTAX>
                    <NP value="Agent">
                         <SYNRESTRS/>
                    </NP>
                    <VERB/>
                    <NP value="Theme">
                         <SYNRESTRS/>
                    </NP>
                    <PREP>
                         <SELRESTRS>
                              <SELRESTR Value="de;depuis"/>
                         </SELRESTRS>
                    </PREP>
                    <NP value="Initial_Location">
                         <SYNRESTRS/>
                    </NP>
               </SYNTAX>
               <SEMANTICS>exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) not(contact(during(E1), Agent, Theme)) location(start(E1), Theme, Initial_Location) cause(Agent, E1) meets(E0, E1)</SEMANTICS>
          </FRAME>
          <FRAME>
               <DESCRIPTION primary="NP V NP PP.initial_location PP.destination" syntax="Agent V Theme {de} Initial_Location {{Loc-Dest}} Destination"/>
               <EXAMPLES>
                    <EXAMPLE>Luc a lancé la botte du grenier dans le camion.</EXAMPLE>
               </EXAMPLES>
               <SYNTAX>
                    <NP value="Agent">
                         <SYNRESTRS/>
                    </NP>
                    <VERB/>
                    <NP value="Theme">
                         <SYNRESTRS/>
                    </NP>
                    <PREP>
                         <SELRESTRS>
                              <SELRESTR Value="de"/>
                         </SELRESTRS>
                    </PREP>
                    <NP value="Initial_Location">
                         <SYNRESTRS/>
                    </NP>
                    <PREP>
                         <SELRESTRS>
                              <SELRESTR Value="Loc-Dest"/>
                         </SELRESTRS>
                    </PREP>
                    <NP value="Destination">
                         <SYNRESTRS/>
                    </NP>
               </SYNTAX>
               <SEMANTICS>exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) not(contact(during(E1), Agent, Theme)) location(start(E1), Theme, Initial_Location) location(end(E1), Theme, Destination) cause(Agent, E1) meets(E0, E1)</SEMANTICS>
          </FRAME>
     </FRAMES>
     <SUBCLASSES>
          <VNSUBCLASS ID="throw-17.1-1" ladl="38L[+à Nhum destination]">
               <MEMBERS>
                    <MEMBER name="balancer"/>
                    <MEMBER name="catapulter"/>
                    <MEMBER name="jeter"/>
                    <MEMBER name="lancer"/>
               </MEMBERS>
               <THEMROLES>
                    <THEMROLE type="Recipient">
                         <SELRESTR Value="+" type="animate"/>
                    </THEMROLE>
               </THEMROLES>
               <FRAMES>
                    <FRAME>
                         <DESCRIPTION primary="NP V NP PP.recipient" syntax="Agent V  Theme {à} Recipient"/>
                         <EXAMPLES>
                              <EXAMPLE>Luc a lancé la botte à Ida</EXAMPLE>
                         </EXAMPLES>
                         <SYNTAX>
                              <NP value="Agent">
                                   <SYNRESTRS/>
                              </NP>
                              <VERB/>
                              <NP value="Theme">
                                   <SYNRESTRS/>
                              </NP>
                              <PREP>
                                   <SELRESTRS>
                                        <SELRESTR Value="à"/>
                                   </SELRESTRS>
                              </PREP>
                              <NP value="Recipient">
                                   <SYNRESTRS/>
                              </NP>
                         </SYNTAX>
                         <SEMANTICS>exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) not(contact(during(E1), Agent, Theme)) not(location(start(E1), Theme, Recipient)) location(end(E1), Theme, Recipient) cause(Agent, E1) meets(E0, E1)</SEMANTICS>
                    </FRAME>
               </FRAMES>
          </VNSUBCLASS>
     </SUBCLASSES>
</VNCLASS>
